Design Reference
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For the complete documentation index, see
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Cognitive Tools
UX Laws & Principles
Behaviour
High-level rules for user adoption, motivation, and persuasion.
Aesthetic-Usability Effect
Campbell's Law
Fresh Start Effect
Goal-Gradient Effect
Hook Model
Jakob's Law
Parkinson's Law
Peak-End Rule
Principle of Commitment and Consistency
Rule of Three
Scarcity Principle
Three Pillars of User Delight
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Aesthetic-Usability Effect
Last updated
10 months ago