Design Reference
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Design Reference
  • Welcome
    • Overview
    • Discovery
    • Ideation
    • Testing
    • Overview
    • UX Laws & Principles
      • Behaviour
        • Aesthetic-Usability Effect
        • Campbell's Law
        • Fresh Start Effect
        • Goal-Gradient Effect
        • Hook Model
        • Jakob's Law
        • Parkinson's Law
        • Peak-End Rule
        • Principle of Commitment and Consistency
        • Rule of Three
        • Scarcity Principle
        • Three Pillars of User Delight
      • Concepts & Models
      • Foundations
      • Interaction
      • Psychology
    • Universal
    • Overview
    • Leadership Foundations
    • Managing People
    • Meetings
    • Strategy
    • Process
    • Documents
    • AI
    • Resources
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For the complete documentation index, see llms.txt. This page is also available as Markdown.
  1. Cognitive Tools
  2. UX Laws & Principles

Behaviour

High-level rules for user adoption, motivation, and persuasion.

Aesthetic-Usability EffectCampbell's LawFresh Start EffectGoal-Gradient EffectHook ModelJakob's LawParkinson's LawPeak-End RulePrinciple of Commitment and ConsistencyRule of ThreeScarcity PrincipleThree Pillars of User Delight
PreviousUX Laws & PrinciplesNextAesthetic-Usability Effect

Last updated 10 months ago